feat: integrate ConnectionManager into Handler struct

Add WebSocket ConnectionManager to Handler:
- Add connManager field to Handler struct
- Update NewHandler to accept ConnectionManager parameter
- Update SetupRoutes to pass ConnectionManager through
- Import sync package with alias to avoid conflicts

This enables progress handlers to broadcast updates via WebSocket.
This commit is contained in:
2026-01-30 21:47:56 -05:00
parent c9ec222945
commit 4681fb474e
2 changed files with 22 additions and 5 deletions
+16 -2
View File
@@ -2,7 +2,7 @@ package handlers
import (
"bookmann/internal/database"
"bookmann/internal/sync"
wsync "bookmann/internal/sync"
"context"
"net/http"
"strconv"
@@ -118,7 +118,7 @@ func (h *Handler) UpdateUniversalProgress(c echo.Context) error {
if req.Location.Percentage != nil {
percentage = *req.Location.Percentage
} else if req.Location.Page != nil && req.Location.TotalPages != nil {
percentage = sync.PageToPercentage(*req.Location.Page, *req.Location.TotalPages)
percentage = wsync.PageToPercentage(*req.Location.Page, *req.Location.TotalPages)
}
currentPage := 0
@@ -171,6 +171,20 @@ func (h *Handler) UpdateUniversalProgress(c echo.Context) error {
return echo.NewHTTPError(http.StatusInternalServerError, "failed to update progress")
}
// Broadcast progress update to all connected WebSocket clients
deviceName := "Web"
deviceType := "web"
if req.DeviceMetadata.DeviceType != "" {
deviceType = req.DeviceMetadata.DeviceType
deviceName = req.DeviceMetadata.DeviceType
}
h.connManager.BroadcastProgressUpdate(mediaItemID, percentage, wsync.SourceDevice{
ID: uuid.UUID(user.ID.Bytes).String(),
Name: deviceName,
Type: deviceType,
})
return c.JSON(http.StatusOK, map[string]interface{}{
"sync_status": "success",
"progress_updated": true,