Files
bookhoard/internal/setupstatus/status.go
T
john-okeefe 980aaee0d9 refactor(setup): derive setup-complete status from admin user count
Setup completion was previously tracked by a manually-flipped setup_complete row in system_settings, written via a JWT-protected PUT /api/setup/complete endpoint. This meant any admin user created outside the setup wizard (future CLI, seed scripts, direct DB inserts) would not flip the switch, leaving the app stuck redirecting to /setup.

The trigger is now derived from real data: setup is complete iff at least one admin user exists. This is self-correcting regardless of how users are created, and re-engages setup automatically if all admins are ever removed.

Changes:
- Add internal/setupstatus package with IsSetupComplete() (queries CountAdmins, 10s in-memory cache, fails open on DB error) and Invalidate() to clear the cache. Uses an AdminCounter interface to avoid importing the database package.
- Add CountAdmins sqlc query (SELECT COUNT(*) FROM users WHERE role = 'admin') and regenerate.
- Rewire router/setup.go isSetupComplete() to delegate to setupstatus; drop the old setup_complete setting read, cache vars, and the PUT /api/setup/complete route.
- Call setupstatus.Invalidate() in the auth handler after CreateUser, UpdateUserRole, and DeleteUser so the cache reflects admin-count changes immediately.
- Align first-user promotion in Register to key off !adminExists instead of len(users) == 0, so the two checks cannot diverge.
- Remove the now-dead SetSetupComplete/GetSetupStatus handlers.
- Drop the setup_complete seed row from schema.sql.
- Remove the apiPut('/setup/complete') call from the setup wizard finishSetup(); the admin account created in submitAdmin already marks setup complete server-side.
2026-07-29 11:08:18 -04:00

63 lines
1.9 KiB
Go

// Package setupstatus reports whether the application's initial setup has been
// completed. Setup is considered complete as soon as at least one admin user
// exists, regardless of how that user was created (setup wizard, API, or a
// future CLI). This keeps the setup gate a derived property of real data
// rather than a manually-flipped flag that can drift out of sync.
package setupstatus
import (
"context"
"sync"
"time"
)
// AdminCounter is satisfied by *database.Queries. It is defined as an interface
// here so this package does not import the database package, keeping the
// dependency graph flat and avoiding import cycles.
type AdminCounter interface {
CountAdmins(ctx context.Context) (int64, error)
}
var (
cacheMu sync.RWMutex
cacheComplete bool = true
cacheExpiry time.Time
cacheTTL = 10 * time.Second
)
// IsSetupComplete reports whether setup is complete. Setup is complete when at
// least one admin user exists. A short in-memory cache avoids hammering the
// database on every request. On a database error the function fails open
// (returns true) so a transient outage does not lock users out of the app.
func IsSetupComplete(ctx context.Context, q AdminCounter) bool {
cacheMu.RLock()
if time.Now().Before(cacheExpiry) {
complete := cacheComplete
cacheMu.RUnlock()
return complete
}
cacheMu.RUnlock()
count, err := q.CountAdmins(ctx)
complete := true
if err == nil {
complete = count > 0
}
cacheMu.Lock()
cacheComplete = complete
cacheExpiry = time.Now().Add(cacheTTL)
cacheMu.Unlock()
return complete
}
// Invalidate clears the cached setup status so the next call to IsSetupComplete
// re-reads from the database. Call this after any write that could change the
// admin user count (user creation, role promotion/demotion, user deletion).
func Invalidate() {
cacheMu.Lock()
cacheComplete = true
cacheExpiry = time.Time{}
cacheMu.Unlock()
}