style(games): reformat controllers/games.js with Prettier

Apply Prettier default formatting across the games controller with no logic changes:

- single -> double quotes, add missing semicolons

- 2-space indentation and consistent line wrapping

- expand dense ternary/decode blocks in create() and update() for readability

This isolates the upcoming create() Steam URL feature so its functional diff stays small and reviewable.
This commit is contained in:
2026-09-05 19:16:06 -04:00
parent 20c1fd7be9
commit a9b9fe1047
+231 -176
View File
@@ -1,238 +1,293 @@
// noinspection DuplicatedCode
import Game from '../models/Game.js'
import steamScraper from '../scripts/scraper.js'
import asyncHandler from '../middleware/async.js'
import ErrorResponse from '../utils/errorResponse.js'
import {decode, isValid} from "js-base64";
import Game from "../models/Game.js";
import steamScraper from "../scripts/scraper.js";
import asyncHandler from "../middleware/async.js";
import ErrorResponse from "../utils/errorResponse.js";
import { decode, isValid } from "js-base64";
const checkForHexRegExp = new RegExp('^[0-9a-fA-F]{24}$')
const checkForTwelveRegExp = new RegExp('^[0-9a-fA-F]{12}$')
const checkForHexRegExp = new RegExp("^[0-9a-fA-F]{24}$");
const checkForTwelveRegExp = new RegExp("^[0-9a-fA-F]{12}$");
/**
* games.js
*
* @description :: Server-side logic for managing games.
*/
/**
* gameController.list()
*/
export const list = asyncHandler(async (req, res, next) => {
const data = res.advancedResults.data
if (data[0]?.accessedBy) {
for (let i = 0; i < data.length; i++) {
for (let x = 0; x < data[i].accessedBy.length; x++) {
if (data[i].accessedBy[x].user.toString() !== req.user.id)
data[i].accessedBy.splice(x, 1)
}
}
const data = res.advancedResults.data;
if (data[0]?.accessedBy) {
for (let i = 0; i < data.length; i++) {
for (let x = 0; x < data[i].accessedBy.length; x++) {
if (data[i].accessedBy[x].user.toString() !== req.user.id)
data[i].accessedBy.splice(x, 1);
}
}
return res.status(200).json(res.advancedResults)
})
}
return res.status(200).json(res.advancedResults);
});
/**
* gameController.show()
*/
export const show = asyncHandler(async (req, res, next) => {
const {id} = req.params
const { id } = req.params;
const gameId =
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
? '_id'
: 'steamId'
const gameId =
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
? "_id"
: "steamId";
const game = await Game.findOne({[gameId]: id})
const game = await Game.findOne({ [gameId]: id });
if (!game)
return next(
new ErrorResponse(`Game not found with id of ${req.params.id}`, 404),
)
if (!game)
return next(
new ErrorResponse(`Game not found with id of ${req.params.id}`, 404),
);
if (
!game.accessedBy
.map((x) => x.user.toString() === req.user.id)
.includes(true)
)
return next(
new ErrorResponse(
`You do not have permission to access Game ID ${req.params.id}`,
401,
),
)
if (
!game.accessedBy
.map((x) => x.user.toString() === req.user.id)
.includes(true)
)
return next(
new ErrorResponse(
`You do not have permission to access Game ID ${req.params.id}`,
401,
),
);
const userGame = await Game.findOne({[gameId]: id}).select(
'-createdBy -__v',
)
const userGame = await Game.findOne({ [gameId]: id }).select(
"-createdBy -__v",
);
for (let i = 0; i < userGame.accessedBy.length; i++) {
if (userGame.accessedBy[i].user.toString() !== req.user.id)
userGame.accessedBy.splice(i, 1)
}
for (let i = 0; i < userGame.accessedBy.length; i++) {
if (userGame.accessedBy[i].user.toString() !== req.user.id)
userGame.accessedBy.splice(i, 1);
}
res.status(200).json({success: true, data: userGame})
})
res.status(200).json({ success: true, data: userGame });
});
/**
* gameController.create()
*/
export const create = asyncHandler(async (req, res, next) => {
let oldGame
let oldGame;
if (req.body.shortDesc && isValid(req.body.shortDesc)) req.body.shortDesc = decode(req.body.shortDesc)
if (req.body.reviews && isValid(req.body.reviews)) req.body.reviews = decode(req.body.reviews)
if (req.body.summary && isValid(req.body.summary)) req.body.summary = decode(req.body.summary)
isValid(req.body.systemRequirements?.windows?.minimum) ? req.body.systemRequirements.windows.minimum = decode(req.body.systemRequirements.windows.minimum) : ''
isValid(req.body.systemRequirements?.windows?.recommended) ? req.body.systemRequirements.windows.recommended = decode(req.body.systemRequirements.windows.recommended) : ''
isValid(req.body.systemRequirements?.mac?.minimum) ? req.body.systemRequirements.mac.minimum = decode(req.body.systemRequirements.mac.minimum) : ''
isValid(req.body.systemRequirements?.mac?.recommended) ? req.body.systemRequirements.mac.recommended = decode(req.body.systemRequirements.mac.recommended) : ''
isValid(req.body.systemRequirements?.linux?.minimum) ? req.body.systemRequirements.linux.minimum = decode(req.body.systemRequirements.linux.minimum) : ''
isValid(req.body.systemRequirements?.linux?.recommended) ? req.body.systemRequirements.linux.recommended = decode(req.body.systemRequirements.linux.recommended) : ''
if (req.body.shortDesc && isValid(req.body.shortDesc))
req.body.shortDesc = decode(req.body.shortDesc);
if (req.body.reviews && isValid(req.body.reviews))
req.body.reviews = decode(req.body.reviews);
if (req.body.summary && isValid(req.body.summary))
req.body.summary = decode(req.body.summary);
isValid(req.body.systemRequirements?.windows?.minimum)
? (req.body.systemRequirements.windows.minimum = decode(
req.body.systemRequirements.windows.minimum,
))
: "";
isValid(req.body.systemRequirements?.windows?.recommended)
? (req.body.systemRequirements.windows.recommended = decode(
req.body.systemRequirements.windows.recommended,
))
: "";
isValid(req.body.systemRequirements?.mac?.minimum)
? (req.body.systemRequirements.mac.minimum = decode(
req.body.systemRequirements.mac.minimum,
))
: "";
isValid(req.body.systemRequirements?.mac?.recommended)
? (req.body.systemRequirements.mac.recommended = decode(
req.body.systemRequirements.mac.recommended,
))
: "";
isValid(req.body.systemRequirements?.linux?.minimum)
? (req.body.systemRequirements.linux.minimum = decode(
req.body.systemRequirements.linux.minimum,
))
: "";
isValid(req.body.systemRequirements?.linux?.recommended)
? (req.body.systemRequirements.linux.recommended = decode(
req.body.systemRequirements.linux.recommended,
))
: "";
req.body.steamId.length > 0
? (oldGame = await Game.findOne({
steamId: req.body.steamId,
'accessedBy.user': req.user.id,
}))
: (oldGame = await Game.findOne({
title: req.body.title,
'accessedBy.user': req.user.id,
}))
req.body.steamId.length > 0
? (oldGame = await Game.findOne({
steamId: req.body.steamId,
"accessedBy.user": req.user.id,
}))
: (oldGame = await Game.findOne({
title: req.body.title,
"accessedBy.user": req.user.id,
}));
if (oldGame)
return next(
new ErrorResponse(`The game ${oldGame.title} already exists in users account.`, 400)
)
if (oldGame)
return next(
new ErrorResponse(
`The game ${oldGame.title} already exists in users account.`,
400,
),
);
req.body.steamId.length > 0
? (oldGame = await Game.findOne({steamId: req.body.steamId}))
: (oldGame = await Game.findOne({title: req.body.title}))
req.body.steamId.length > 0
? (oldGame = await Game.findOne({ steamId: req.body.steamId }))
: (oldGame = await Game.findOne({ title: req.body.title }));
if (oldGame) {
oldGame.accessedBy.push({
user: req.user.id,
store: req.body.accessedBy[0].store,
playStatus: req.body.accessedBy[0].playStatus,
soundtrack: req.body.accessedBy[0].soundtrack,
rating: req.body.accessedBy[0].rating,
})
if (oldGame) {
oldGame.accessedBy.push({
user: req.user.id,
store: req.body.accessedBy[0].store,
playStatus: req.body.accessedBy[0].playStatus,
soundtrack: req.body.accessedBy[0].soundtrack,
rating: req.body.accessedBy[0].rating,
});
oldGame.lastModifiedBy = req.user.id
oldGame.lastModifiedBy = req.user.id;
await oldGame.save()
return res.status(200).json({
success: true,
data: oldGame,
})
}
await oldGame.save();
return res.status(200).json({
success: true,
data: oldGame,
});
}
req.body.createdBy = req.user.id
req.body.lastModifiedBy = req.user.id
req.body.accessedBy[0].user = req.user.id
const data =
req.body.scrape === true ? await steamScraper(req.body) : req.body
req.body.createdBy = req.user.id;
req.body.lastModifiedBy = req.user.id;
req.body.accessedBy[0].user = req.user.id;
const data =
req.body.scrape === true ? await steamScraper(req.body) : req.body;
const game = await Game.create(data)
const game = await Game.create(data);
res.status(200).json({
success: true,
data: game,
})
})
res.status(200).json({
success: true,
data: game,
});
});
/**
* gameController.update()
*/
export const update = asyncHandler(async (req, res, next) => {
const {id} = req.params
const { id } = req.params;
const gameId =
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
? '_id'
: 'steamId'
const gameId =
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
? "_id"
: "steamId";
if (req.body.shortDesc && isValid(req.body.shortDesc)) req.body.shortDesc = decode(req.body.shortDesc)
if (req.body.reviews && isValid(req.body.reviews)) req.body.reviews = decode(req.body.reviews)
if (req.body.summary && isValid(req.body.summary)) req.body.summary = decode(req.body.summary)
isValid(req.body.systemRequirements?.windows?.minimum) ? req.body.systemRequirements.windows.minimum = decode(req.body.systemRequirements.windows.minimum) : ''
isValid(req.body.systemRequirements?.windows?.recommended) ? req.body.systemRequirements.windows.recommended = decode(req.body.systemRequirements.windows.recommended) : ''
isValid(req.body.systemRequirements?.mac?.minimum) ? req.body.systemRequirements.mac.minimum = decode(req.body.systemRequirements.mac.minimum) : ''
isValid(req.body.systemRequirements?.mac?.recommended) ? req.body.systemRequirements.mac.recommended = decode(req.body.systemRequirements.mac.recommended) : ''
isValid(req.body.systemRequirements?.linux?.minimum) ? req.body.systemRequirements.linux.minimum = decode(req.body.systemRequirements.linux.minimum) : ''
isValid(req.body.systemRequirements?.linux?.recommended) ? req.body.systemRequirements.linux.recommended = decode(req.body.systemRequirements.linux.recommended) : ''
if (req.body.shortDesc && isValid(req.body.shortDesc))
req.body.shortDesc = decode(req.body.shortDesc);
if (req.body.reviews && isValid(req.body.reviews))
req.body.reviews = decode(req.body.reviews);
if (req.body.summary && isValid(req.body.summary))
req.body.summary = decode(req.body.summary);
isValid(req.body.systemRequirements?.windows?.minimum)
? (req.body.systemRequirements.windows.minimum = decode(
req.body.systemRequirements.windows.minimum,
))
: "";
isValid(req.body.systemRequirements?.windows?.recommended)
? (req.body.systemRequirements.windows.recommended = decode(
req.body.systemRequirements.windows.recommended,
))
: "";
isValid(req.body.systemRequirements?.mac?.minimum)
? (req.body.systemRequirements.mac.minimum = decode(
req.body.systemRequirements.mac.minimum,
))
: "";
isValid(req.body.systemRequirements?.mac?.recommended)
? (req.body.systemRequirements.mac.recommended = decode(
req.body.systemRequirements.mac.recommended,
))
: "";
isValid(req.body.systemRequirements?.linux?.minimum)
? (req.body.systemRequirements.linux.minimum = decode(
req.body.systemRequirements.linux.minimum,
))
: "";
isValid(req.body.systemRequirements?.linux?.recommended)
? (req.body.systemRequirements.linux.recommended = decode(
req.body.systemRequirements.linux.recommended,
))
: "";
let game = await Game.findOne({
[gameId]: id,
'accessedBy.user': req.user.id,
})
let game = await Game.findOne({
[gameId]: id,
"accessedBy.user": req.user.id,
});
if (!game)
return next(
new ErrorResponse(`A game with the id of ${id} does not exist`, 401),
)
if (!game)
return next(
new ErrorResponse(`A game with the id of ${id} does not exist`, 401),
);
game = await Game.findOneAndUpdate(
{[gameId]: id, 'accessedBy.user': req.user.id},
{
$set: {
series: req.body.series,
intel: req.body.intel,
genre: req.body.genre,
wine: req.body.wine,
lastModifiedBy: req.user.id,
'accessedBy.$.store': req.body.accessedBy[0].store,
'accessedBy.$.playStatus': req.body.accessedBy[0].playStatus,
'accessedBy.$.soundtrack': req.body.accessedBy[0].soundtrack,
'accessedBy.$.rating': req.body.accessedBy[0].rating,
},
},
{new: true, runValidators: true},
)
game = await Game.findOneAndUpdate(
{ [gameId]: id, "accessedBy.user": req.user.id },
{
$set: {
series: req.body.series,
intel: req.body.intel,
genre: req.body.genre,
wine: req.body.wine,
lastModifiedBy: req.user.id,
"accessedBy.$.store": req.body.accessedBy[0].store,
"accessedBy.$.playStatus": req.body.accessedBy[0].playStatus,
"accessedBy.$.soundtrack": req.body.accessedBy[0].soundtrack,
"accessedBy.$.rating": req.body.accessedBy[0].rating,
},
},
{ new: true, runValidators: true },
);
res.status(200).json({
success: true,
data: game,
})
})
res.status(200).json({
success: true,
data: game,
});
});
/**
* gameController.remove()
*/
export const remove = asyncHandler(async (req, res, next) => {
const {id} = req.params
const { id } = req.params;
const gameId =
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
? '_id'
: 'steamId'
const gameId =
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
? "_id"
: "steamId";
let game = await Game.findOne({
[gameId]: id,
'accessedBy.user': req.user.id,
})
let game = await Game.findOne({
[gameId]: id,
"accessedBy.user": req.user.id,
});
if (!game)
return next(
new ErrorResponse(`A game with the id of ${id} does not exist`, 401),
)
if (!game)
return next(
new ErrorResponse(`A game with the id of ${id} does not exist`, 401),
);
if (game.accessedBy.length > 1) {
await Game.findOneAndUpdate(
{[gameId]: id, 'accessedBy.user': req.user.id},
{
$pull: {
accessedBy: {user: req.user.id},
},
},
{new: true, runValidators: true},
)
} else {
await Game.findOneAndDelete({[gameId]: id})
}
if (game.accessedBy.length > 1) {
await Game.findOneAndUpdate(
{ [gameId]: id, "accessedBy.user": req.user.id },
{
$pull: {
accessedBy: { user: req.user.id },
},
},
{ new: true, runValidators: true },
);
} else {
await Game.findOneAndDelete({ [gameId]: id });
}
res.status(200).json({
success: true,
data: {},
})
})
res.status(200).json({
success: true,
data: {},
});
});