moved api from monorepo
This commit is contained in:
135
controllers/adminGames.js
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135
controllers/adminGames.js
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@ -0,0 +1,135 @@
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import Game from '../models/Game.js'
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import steamScraper from '../scripts/scraper.js'
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import asyncHandler from '../middleware/async.js'
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import ErrorResponse from '../utils/errorResponse.js'
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const checkForHexRegExp = new RegExp('^[0-9a-fA-F]{24}$')
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const checkForTwelveRegExp = new RegExp('^[0-9a-fA-F]{12}$')
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import {decode, isValid} from 'js-base64'
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/**
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* games.js
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*
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* @description :: Server-side logic for managing games.
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*/
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/**
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* gameController.list()
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*/
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export const list = asyncHandler(async (req, res, next) => {
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return res.status(200).json(res.advancedResults)
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})
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/**
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* gameController.show()
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*/
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export const show = asyncHandler(async (req, res, next) => {
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const { id } = req.params
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const gameId =
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id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
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? '_id'
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: 'steamId'
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const game = await Game.findOne({ [gameId]: id }).select('-__v')
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return res.status(200).json({
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success: true,
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data: game,
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})
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})
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/**
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* gameController.create()
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*/
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export const create = asyncHandler(async (req, res, next) => {
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let oldGame
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req.body.steamId.length > 0
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? (oldGame = await Game.findOne({ steamId: req.body.steamId }))
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: (oldGame = await Game.findOne({ title: req.body.title }))
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if (oldGame)
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return next(
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new ErrorResponse(`The game ${oldGame.title} already exists`, 400)
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)
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req.body.createdBy = req.user.id
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req.body.lastModifiedBy = req.user.id
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req.body.accessedBy[0].user = req.user.id
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const data =
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req.body.scrape === true ? await steamScraper(req.body) : req.body
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if (req.body.scrape === false) {
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if (req.body.shortDesc && isValid(req.body.shortDesc)) req.body.shortDesc = decode(req.body.shortDesc)
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if (req.body.reviews && isValid(req.body.reviews)) req.body.reviews = decode(req.body.reviews)
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if (req.body.summary && isValid(req.body.summary)) req.body.summary = decode(req.body.summary)
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isValid(req.body.systemRequirements?.windows?.minimum) ? req.body.systemRequirements.windows.minimum = decode(req.body.systemRequirements.windows.minimum) : ''
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isValid(req.body.systemRequirements?.windows?.recommended) ? req.body.systemRequirements.windows.recommended = decode(req.body.systemRequirements.windows.recommended) : ''
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isValid(req.body.systemRequirements?.mac?.minimum) ? req.body.systemRequirements.mac.minimum = decode(req.body.systemRequirements.mac.minimum) : ''
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isValid(req.body.systemRequirements?.mac?.recommended) ? req.body.systemRequirements.mac.recommended = decode(req.body.systemRequirements.mac.recommended) : ''
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isValid(req.body.systemRequirements?.linux?.minimum) ? req.body.systemRequirements.linux.minimum = decode(req.body.systemRequirements.linux.minimum) : ''
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isValid(req.body.systemRequirements?.linux?.recommended) ? req.body.systemRequirements.linux.recommended = decode(req.body.systemRequirements.linux.recommended) : ''
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}
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const game = await Game.create(data)
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res.status(200).json({
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success: true,
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data: game,
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})
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})
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/**
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* gameController.update()
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*/
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export const update = asyncHandler(async (req, res, next) => {
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const { id } = req.params
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const gameId =
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id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
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? '_id'
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: 'steamId'
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let game = await Game.findOne({ [gameId]: id })
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if (!game)
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return next(
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ErrorResponse(`A game with the id of ${id} does not exist`, 401),
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)
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req.body.lastModifiedBy = req.user.id
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if (req.body.shortDesc && isValid(req.body.shortDesc)) req.body.shortDesc = decode(req.body.shortDesc)
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if (req.body.reviews && isValid(req.body.reviews)) req.body.reviews = decode(req.body.reviews)
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if (req.body.summary && isValid(req.body.summary)) req.body.summary = decode(req.body.summary)
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isValid(req.body.systemRequirements?.windows?.minimum) ? req.body.systemRequirements.windows.minimum = decode(req.body.systemRequirements.windows.minimum) : ''
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isValid(req.body.systemRequirements?.windows?.recommended) ? req.body.systemRequirements.windows.recommended = decode(req.body.systemRequirements.windows.recommended) : ''
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isValid(req.body.systemRequirements?.mac?.minimum) ? req.body.systemRequirements.mac.minimum = decode(req.body.systemRequirements.mac.minimum) : ''
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isValid(req.body.systemRequirements?.mac?.recommended) ? req.body.systemRequirements.mac.recommended = decode(req.body.systemRequirements.mac.recommended) : ''
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isValid(req.body.systemRequirements?.linux?.minimum) ? req.body.systemRequirements.linux.minimum = decode(req.body.systemRequirements.linux.minimum) : ''
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isValid(req.body.systemRequirements?.linux?.recommended) ? req.body.systemRequirements.linux.recommended = decode(req.body.systemRequirements.linux.recommended) : ''
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const data =
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req.body.scrape === true ? await steamScraper(req.body) : req.body
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game = await Game.findOneAndUpdate({ [gameId]: id }, data, {
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new: true,
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runValidators: true,
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})
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res.status(200).json({
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success: true,
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data: game,
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})
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})
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/**
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* gameController.remove()
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*/
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export const remove = asyncHandler(async (req, res, next) => {
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const { id } = req.params
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const gameId =
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id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
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? '_id'
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: 'steamId'
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await Game.findOneAndDelete({ [gameId]: id })
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res.status(200).json({ success: true, data: {} })
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})
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223
controllers/auth.js
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223
controllers/auth.js
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@ -0,0 +1,223 @@
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// noinspection SpellCheckingInspection
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import User from '../models/User.js'
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import asyncHandler from '../middleware/async.js'
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import ErrorResponse from '../utils/errorResponse.js'
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import sendEmail from '../utils/sendEmail.js'
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import crypto from 'crypto'
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// @desc Register user
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// @route POST /api/v1/auth/register
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// @access Public
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export const register = asyncHandler(async (req, res, next) => {
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const { name, displayName, email, password, role } = req.body
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//Create user
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const user = await User.create({
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name,
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displayName,
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email,
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password,
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role,
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gamesCreated: [],
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gamesToAccess: [],
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})
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sendTokenResponse(user, 200, res)
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})
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// @desc Login user
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// @route POST /api/v1/auth/login
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// @access Public
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export const login = asyncHandler(async (req, res, next) => {
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const { email, password } = req.body
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// Validate email & password
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if (!email || !password)
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return next(new ErrorResponse('Please provide an email and password', 400))
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// Check for user
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const user = await User.findOne({ email }).select('+password')
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if (!user) return next(new ErrorResponse('Invalid credentials', 401))
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// Check is password matches
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const isMatched = await user.matchPassword(password)
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if (!isMatched) return next(new ErrorResponse('Invalid credentials', 401))
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sendTokenResponse(user, 200, res)
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})
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// @desc Logout User / Clear Cookie
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// @route GET /api/v1/auth/logout
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// @access Private
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export const logout = asyncHandler(async (req, res, next) => {
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res.cookie('token', 'none', {
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expires: new Date(Date.now() + 10 * 1000),
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httpOnly: true,
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})
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res.status(200).json({
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success: true,
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data: {},
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})
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})
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// @desc Get current logged-in user
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// @route POST /api/v1/auth/me
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// @access Private
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export const getMe = asyncHandler(async (req, res, next) => {
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const user = await User.findById(req.user.id)
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res.status(200).json({
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success: true,
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data: user,
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})
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})
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// @desc Update user details
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// @route PUT /api/v1/auth/updatedetails
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// @access Private
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export const updateDetails = asyncHandler(async (req, res, next) => {
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const fieldsToUpdate = {
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name: req.body.name,
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displayName: req.body.displayName,
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email: req.body.email,
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role: req.body.role,
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updateDate: Date.now(),
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}
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const user = await User.findByIdAndUpdate(req.user.id, fieldsToUpdate, {
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new: true,
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runValidators: true,
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})
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res.status(200).json({
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success: true,
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data: user,
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})
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})
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// @desc Update password
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// @route PUT /api/v1/auth/updatepassword
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// @access Private
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export const updatePassword = asyncHandler(async (req, res, next) => {
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const user = await User.findById(req.user.id).select('+password')
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// Check current password
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if (!(await user.matchPassword(req.body.currentPassword)))
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return next(new ErrorResponse('Password is incorrect', 401))
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user.password = req.body.newPassword
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await user.save()
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sendTokenResponse(user, 200, res)
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})
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// @desc Forgot password
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// @route POST /api/v1/auth/forgotpassword
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// @access Public
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export const forgotPassword = asyncHandler(async (req, res, next) => {
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const user = await User.findOne({ email: req.body.email })
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if (!user) {
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console.error('user does not exist')
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return res.status(200).json({
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success: true,
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data: 'Email has been sent',
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})
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}
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// Get reset token
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const resetToken = await user.getResetPasswordToken()
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await user.save({ validateBeforeSave: false })
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// Create reset url
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let resetUrl
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let message
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if (req.get('Referrer') === undefined) {
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const protocol = req.secure ? 'https' : 'http'
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const host = await req.get('host')
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resetUrl = `${protocol}://${host}/api/auth/resetpassword/${resetToken}`
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message = {
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text: `You are receiving this email because you (or someone else) has requested the reset of a password. Please make a PUT request to: \n\n${resetUrl}`,
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html: `<body><p>You are receiving this email because you (or someone else) has requested the reset of a password. <br />Please make a PUT request to:</p> <p>${resetUrl}</p></body>`
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}
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} else {
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resetUrl = `${req.get('Referrer')}resetpassword/${resetToken}`
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message = {
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text: `You are receiving this email because you (or someone else) has requested the reset of a password. \nPlease visit the below URL to continue this request. \n\n${resetUrl}`,
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html: `<body><p>You are receiving this email because you (or someone else) has requested the reset of a password. <br />Please visit the below URL to continue this request.</p> <p><a href=${resetUrl}>${resetUrl}</a></p></body>`,
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}
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}
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try {
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await sendEmail({
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email: user.email,
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subject: 'Games Database Password Reset Token',
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message,
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})
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res.status(200).json({
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success: true,
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data: 'Email has been sent',
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})
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} catch (err) {
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console.log(err)
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user.resetPasswordToken = undefined
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user.resetPasswordExpire = undefined
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await user.save({ validateBeforeSave: false })
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return next(new ErrorResponse('Email could not be sent', 500))
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}
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})
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// @desc Reset password
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// @route PUT /api/v1/auth/resetpassword/:resettoken
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// @access Public
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export const resetPassword = asyncHandler(async (req, res, next) => {
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// Get hashed token
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const resetPasswordToken = crypto
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.createHash('sha256')
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.update(req.params.resettoken)
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.digest('hex')
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const user = await User.findOne({
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resetPasswordToken,
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resetPasswordExpire: { $gt: Date.now() },
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})
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if (!user) return next(new ErrorResponse('Invalid token', 400))
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// Set new password
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user.password = req.body.password
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user.resetPasswordToken = undefined
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user.resetPasswordExpire = undefined
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await user.save()
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sendTokenResponse(user, 200, res)
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})
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// Get token from model, create cookie and send response
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const sendTokenResponse = (user, statusCode, res) => {
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// Create token
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const token = user.getSignedJwtToken()
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const options = {
|
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expires: new Date(
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Date.now() + 24 * 60 * 60 * 1000,
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),
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httpOnly: true,
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}
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if (Bun.env.NODE_ENV === 'production') options.secure = true
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res.status(statusCode).cookie('token', token, options).json({
|
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success: true,
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token,
|
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})
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}
|
238
controllers/games.js
Normal file
238
controllers/games.js
Normal file
@ -0,0 +1,238 @@
|
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// noinspection DuplicatedCode
|
||||
|
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import Game from '../models/Game.js'
|
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import steamScraper from '../scripts/scraper.js'
|
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import asyncHandler from '../middleware/async.js'
|
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import ErrorResponse from '../utils/errorResponse.js'
|
||||
import {decode, isValid} from "js-base64";
|
||||
|
||||
const checkForHexRegExp = new RegExp('^[0-9a-fA-F]{24}$')
|
||||
const checkForTwelveRegExp = new RegExp('^[0-9a-fA-F]{12}$')
|
||||
/**
|
||||
* games.js
|
||||
*
|
||||
* @description :: Server-side logic for managing games.
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* gameController.list()
|
||||
*/
|
||||
export const list = asyncHandler(async (req, res, next) => {
|
||||
const data = res.advancedResults.data
|
||||
if (data[0]?.accessedBy) {
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
for (let x = 0; x < data[i].accessedBy.length; x++) {
|
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if (data[i].accessedBy[x].user.toString() !== req.user.id)
|
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data[i].accessedBy.splice(x, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
return res.status(200).json(res.advancedResults)
|
||||
})
|
||||
|
||||
/**
|
||||
* gameController.show()
|
||||
*/
|
||||
export const show = asyncHandler(async (req, res, next) => {
|
||||
const {id} = req.params
|
||||
|
||||
const gameId =
|
||||
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
|
||||
? '_id'
|
||||
: 'steamId'
|
||||
|
||||
const game = await Game.findOne({[gameId]: id})
|
||||
|
||||
if (!game)
|
||||
return next(
|
||||
new ErrorResponse(`Game not found with id of ${req.params.id}`, 404),
|
||||
)
|
||||
|
||||
if (
|
||||
!game.accessedBy
|
||||
.map((x) => x.user.toString() === req.user.id)
|
||||
.includes(true)
|
||||
)
|
||||
return next(
|
||||
new ErrorResponse(
|
||||
`You do not have permission to access Game ID ${req.params.id}`,
|
||||
401,
|
||||
),
|
||||
)
|
||||
|
||||
const userGame = await Game.findOne({[gameId]: id}).select(
|
||||
'-createdBy -__v',
|
||||
)
|
||||
|
||||
for (let i = 0; i < userGame.accessedBy.length; i++) {
|
||||
if (userGame.accessedBy[i].user.toString() !== req.user.id)
|
||||
userGame.accessedBy.splice(i, 1)
|
||||
}
|
||||
|
||||
res.status(200).json({success: true, data: userGame})
|
||||
})
|
||||
|
||||
/**
|
||||
* gameController.create()
|
||||
*/
|
||||
export const create = asyncHandler(async (req, res, next) => {
|
||||
let oldGame
|
||||
|
||||
if (req.body.shortDesc && isValid(req.body.shortDesc)) req.body.shortDesc = decode(req.body.shortDesc)
|
||||
if (req.body.reviews && isValid(req.body.reviews)) req.body.reviews = decode(req.body.reviews)
|
||||
if (req.body.summary && isValid(req.body.summary)) req.body.summary = decode(req.body.summary)
|
||||
isValid(req.body.systemRequirements?.windows?.minimum) ? req.body.systemRequirements.windows.minimum = decode(req.body.systemRequirements.windows.minimum) : ''
|
||||
isValid(req.body.systemRequirements?.windows?.recommended) ? req.body.systemRequirements.windows.recommended = decode(req.body.systemRequirements.windows.recommended) : ''
|
||||
isValid(req.body.systemRequirements?.mac?.minimum) ? req.body.systemRequirements.mac.minimum = decode(req.body.systemRequirements.mac.minimum) : ''
|
||||
isValid(req.body.systemRequirements?.mac?.recommended) ? req.body.systemRequirements.mac.recommended = decode(req.body.systemRequirements.mac.recommended) : ''
|
||||
isValid(req.body.systemRequirements?.linux?.minimum) ? req.body.systemRequirements.linux.minimum = decode(req.body.systemRequirements.linux.minimum) : ''
|
||||
isValid(req.body.systemRequirements?.linux?.recommended) ? req.body.systemRequirements.linux.recommended = decode(req.body.systemRequirements.linux.recommended) : ''
|
||||
|
||||
req.body.steamId.length > 0
|
||||
? (oldGame = await Game.findOne({
|
||||
steamId: req.body.steamId,
|
||||
'accessedBy.user': req.user.id,
|
||||
}))
|
||||
: (oldGame = await Game.findOne({
|
||||
title: req.body.title,
|
||||
'accessedBy.user': req.user.id,
|
||||
}))
|
||||
|
||||
if (oldGame)
|
||||
return next(
|
||||
new ErrorResponse(`The game ${oldGame.title} already exists in users account.`, 400)
|
||||
)
|
||||
|
||||
req.body.steamId.length > 0
|
||||
? (oldGame = await Game.findOne({steamId: req.body.steamId}))
|
||||
: (oldGame = await Game.findOne({title: req.body.title}))
|
||||
|
||||
if (oldGame) {
|
||||
oldGame.accessedBy.push({
|
||||
user: req.user.id,
|
||||
store: req.body.accessedBy[0].store,
|
||||
playStatus: req.body.accessedBy[0].playStatus,
|
||||
soundtrack: req.body.accessedBy[0].soundtrack,
|
||||
rating: req.body.accessedBy[0].rating,
|
||||
})
|
||||
|
||||
oldGame.lastModifiedBy = req.user.id
|
||||
|
||||
await oldGame.save()
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
data: oldGame,
|
||||
})
|
||||
}
|
||||
|
||||
req.body.createdBy = req.user.id
|
||||
req.body.lastModifiedBy = req.user.id
|
||||
req.body.accessedBy[0].user = req.user.id
|
||||
const data =
|
||||
req.body.scrape === true ? await steamScraper(req.body) : req.body
|
||||
|
||||
const game = await Game.create(data)
|
||||
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: game,
|
||||
})
|
||||
})
|
||||
|
||||
/**
|
||||
* gameController.update()
|
||||
*/
|
||||
export const update = asyncHandler(async (req, res, next) => {
|
||||
const {id} = req.params
|
||||
|
||||
const gameId =
|
||||
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
|
||||
? '_id'
|
||||
: 'steamId'
|
||||
|
||||
if (req.body.shortDesc && isValid(req.body.shortDesc)) req.body.shortDesc = decode(req.body.shortDesc)
|
||||
if (req.body.reviews && isValid(req.body.reviews)) req.body.reviews = decode(req.body.reviews)
|
||||
if (req.body.summary && isValid(req.body.summary)) req.body.summary = decode(req.body.summary)
|
||||
isValid(req.body.systemRequirements?.windows?.minimum) ? req.body.systemRequirements.windows.minimum = decode(req.body.systemRequirements.windows.minimum) : ''
|
||||
isValid(req.body.systemRequirements?.windows?.recommended) ? req.body.systemRequirements.windows.recommended = decode(req.body.systemRequirements.windows.recommended) : ''
|
||||
isValid(req.body.systemRequirements?.mac?.minimum) ? req.body.systemRequirements.mac.minimum = decode(req.body.systemRequirements.mac.minimum) : ''
|
||||
isValid(req.body.systemRequirements?.mac?.recommended) ? req.body.systemRequirements.mac.recommended = decode(req.body.systemRequirements.mac.recommended) : ''
|
||||
isValid(req.body.systemRequirements?.linux?.minimum) ? req.body.systemRequirements.linux.minimum = decode(req.body.systemRequirements.linux.minimum) : ''
|
||||
isValid(req.body.systemRequirements?.linux?.recommended) ? req.body.systemRequirements.linux.recommended = decode(req.body.systemRequirements.linux.recommended) : ''
|
||||
|
||||
let game = await Game.findOne({
|
||||
[gameId]: id,
|
||||
'accessedBy.user': req.user.id,
|
||||
})
|
||||
|
||||
if (!game)
|
||||
return next(
|
||||
new ErrorResponse(`A game with the id of ${id} does not exist`, 401),
|
||||
)
|
||||
|
||||
game = await Game.findOneAndUpdate(
|
||||
{[gameId]: id, 'accessedBy.user': req.user.id},
|
||||
{
|
||||
$set: {
|
||||
series: req.body.series,
|
||||
intel: req.body.intel,
|
||||
genre: req.body.genre,
|
||||
wine: req.body.wine,
|
||||
lastModifiedBy: req.user.id,
|
||||
'accessedBy.$.store': req.body.accessedBy[0].store,
|
||||
'accessedBy.$.playStatus': req.body.accessedBy[0].playStatus,
|
||||
'accessedBy.$.soundtrack': req.body.accessedBy[0].soundtrack,
|
||||
'accessedBy.$.rating': req.body.accessedBy[0].rating,
|
||||
},
|
||||
},
|
||||
{new: true, runValidators: true},
|
||||
)
|
||||
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: game,
|
||||
})
|
||||
})
|
||||
|
||||
/**
|
||||
* gameController.remove()
|
||||
*/
|
||||
export const remove = asyncHandler(async (req, res, next) => {
|
||||
const {id} = req.params
|
||||
|
||||
const gameId =
|
||||
id === id.match(checkForTwelveRegExp) || id.match(checkForHexRegExp)
|
||||
? '_id'
|
||||
: 'steamId'
|
||||
|
||||
let game = await Game.findOne({
|
||||
[gameId]: id,
|
||||
'accessedBy.user': req.user.id,
|
||||
})
|
||||
|
||||
if (!game)
|
||||
return next(
|
||||
new ErrorResponse(`A game with the id of ${id} does not exist`, 401),
|
||||
)
|
||||
|
||||
if (game.accessedBy.length > 1) {
|
||||
await Game.findOneAndUpdate(
|
||||
{[gameId]: id, 'accessedBy.user': req.user.id},
|
||||
{
|
||||
$pull: {
|
||||
accessedBy: {user: req.user.id},
|
||||
},
|
||||
},
|
||||
{new: true, runValidators: true},
|
||||
)
|
||||
} else {
|
||||
await Game.findOneAndDelete({[gameId]: id})
|
||||
}
|
||||
|
||||
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: {},
|
||||
})
|
||||
})
|
64
controllers/tags.js
Normal file
64
controllers/tags.js
Normal file
@ -0,0 +1,64 @@
|
||||
import getTag from '../utils/getTag.js'
|
||||
import asyncHandler from '../middleware/async.js'
|
||||
|
||||
/**
|
||||
* gameController.tagList()
|
||||
* Finds all genres used distinctly
|
||||
*/
|
||||
export const genreList = asyncHandler(async (req, res, next) => {
|
||||
const genre = await getTag('genre')
|
||||
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
genre,
|
||||
})
|
||||
})
|
||||
|
||||
export const seriesList = asyncHandler(async (req, res, next) => {
|
||||
const series = await getTag('series')
|
||||
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
series,
|
||||
})
|
||||
})
|
||||
|
||||
export const storeList = asyncHandler(async (req, res, next) => {
|
||||
const store = await getTag('accessedBy.store')
|
||||
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
store,
|
||||
})
|
||||
})
|
||||
|
||||
export const developerList = asyncHandler(async (req, res, next) => {
|
||||
const developer = await getTag('developer')
|
||||
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
developer,
|
||||
})
|
||||
})
|
||||
|
||||
export const publisherList = asyncHandler(async (req, res, next) => {
|
||||
const publisher = await getTag('publisher')
|
||||
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
publisher,
|
||||
})
|
||||
})
|
||||
|
||||
export const tags = async (req, res, next) => {
|
||||
const genre = await getTag('genre')
|
||||
const series = await getTag('series')
|
||||
const store = await getTag('accessedBy.store')
|
||||
const developer = await getTag('developer')
|
||||
const publisher = await getTag('publisher')
|
||||
const tags = { genre, series, store, developer, publisher }
|
||||
return res.status(200).json({
|
||||
success: true,
|
||||
data: tags,
|
||||
})
|
||||
}
|
79
controllers/users.js
Normal file
79
controllers/users.js
Normal file
@ -0,0 +1,79 @@
|
||||
import User from '../models/User.js'
|
||||
import asyncHandler from '../middleware/async.js'
|
||||
import ErrorResponse from '../utils/errorResponse.js'
|
||||
|
||||
// @desc Get all users
|
||||
// @route GET /api/admin/users
|
||||
// @access Private/Admin
|
||||
export const getUsers = asyncHandler(async (req, res, next) => {
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: res.advancedResults,
|
||||
})
|
||||
})
|
||||
|
||||
// @desc Get single user
|
||||
// @route GET /api/admin/users/:id
|
||||
// @access Private/Admin
|
||||
export const getUser = asyncHandler(async (req, res, next) => {
|
||||
console.log('reached route.')
|
||||
const user = await User.findById(req.params.id)
|
||||
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: user,
|
||||
})
|
||||
})
|
||||
|
||||
// @desc Create user
|
||||
// @route POST /api/admin/users
|
||||
// @access Private/Admin
|
||||
export const createUser = asyncHandler(async (req, res, next) => {
|
||||
const user = await User.create(req.body)
|
||||
|
||||
res.status(201).json({
|
||||
success: true,
|
||||
data: user,
|
||||
})
|
||||
})
|
||||
|
||||
// @desc Update user
|
||||
// @route PUT /api/admin/users/:id
|
||||
// @access Private/Admin
|
||||
export const updateUser = asyncHandler(async (req, res, next) => {
|
||||
const { password, ...updateFields } = req.body
|
||||
|
||||
let user = await User.findById(req.params.id).select('+password')
|
||||
|
||||
if (!user)
|
||||
return next(new ErrorResponse('User does not exist in database', 404))
|
||||
|
||||
await user.updateOne(updateFields, {
|
||||
runValidators: true,
|
||||
})
|
||||
|
||||
if (password) {
|
||||
user.password = password
|
||||
await user.save()
|
||||
user = await User.findById(req.params.id).select('+password')
|
||||
} else {
|
||||
user = await User.findById(req.params.id)
|
||||
}
|
||||
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: user,
|
||||
})
|
||||
})
|
||||
|
||||
// @desc Delete user
|
||||
// @route DELETE /api/admin/users/:id
|
||||
// @access Private/Admin
|
||||
export const deleteUser = asyncHandler(async (req, res, next) => {
|
||||
await User.findByIdAndDelete(req.params.id)
|
||||
|
||||
res.status(200).json({
|
||||
success: true,
|
||||
data: {},
|
||||
})
|
||||
})
|
Reference in New Issue
Block a user