2023-10-25 11:55:04 -04:00
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package main
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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)
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type shoppingModel struct {
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choices []string // items on the shopping list
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cursor int // which shopping list item our cursor is pointing at
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selected map[int]struct{} // which shopping items are selected
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}
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func initialModel() shoppingModel {
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return shoppingModel{
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// Our shopping list is a grocery list
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choices: []string{"Buy Carrots", "Buy Celery", "Buy Kohlrabi"},
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// A map which indicates which choices are selected. We're using
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// the map like a mathematical set. The keys refer to the indexes
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// of the `choices` slice, above.
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selected: make(map[int]struct{}),
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}
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}
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func (m shoppingModel) Init() tea.Cmd {
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// Just return `nil`, which means "no I/O right now, please."
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return nil
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}
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func (m shoppingModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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// Cool, what was the actual key pressed?
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switch msg.String() {
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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2024-02-03 11:18:01 -05:00
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// The "enter" key and the space bar (a literal space) toggle
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2023-10-25 11:55:04 -04:00
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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}
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// Return the updated shoppingModel to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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func (m shoppingModel) View() string {
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// The header
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s := "What should we buy at the market? \n\n"
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// Iterate over our choices
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for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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func shopping() {
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p := tea.NewProgram(initialModel())
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if _, err := p.Run(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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