package main import ( "fmt" "os" tea "github.com/charmbracelet/bubbletea" ) type shoppingModel struct { choices []string // items on the shopping list cursor int // which shopping list item our cursor is pointing at selected map[int]struct{} // which shopping items are selected } func initialModel() shoppingModel { return shoppingModel{ // Our shopping list is a grocery list choices: []string{"Buy Carrots", "Buy Celery", "Buy Kohlrabi"}, // A map which indicates which choices are selected. We're using // the map like a mathematical set. The keys refer to the indexes // of the `choices` slice, above. selected: make(map[int]struct{}), } } func (m shoppingModel) Init() tea.Cmd { // Just return `nil`, which means "no I/O right now, please." return nil } func (m shoppingModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { // Is it a key press? case tea.KeyMsg: // Cool, what was the actual key pressed? switch msg.String() { case "ctrl+c", "q": return m, tea.Quit // The "up" and "k" keys move the cursor up case "up", "k": if m.cursor > 0 { m.cursor-- } // The "down" and "j" keys move the cursor down case "down", "j": if m.cursor < len(m.choices)-1 { m.cursor++ } // The "enter" key and the spacebar (a literal space) toggle // the selected state for the item that the cursor is pointing at. case "enter", " ": _, ok := m.selected[m.cursor] if ok { delete(m.selected, m.cursor) } else { m.selected[m.cursor] = struct{}{} } } } // Return the updated shoppingModel to the Bubble Tea runtime for processing. // Note that we're not returning a command. return m, nil } func (m shoppingModel) View() string { // The header s := "What should we buy at the market? \n\n" // Iterate over our choices for i, choice := range m.choices { // Is the cursor pointing at this choice? cursor := " " // no cursor if m.cursor == i { cursor = ">" // cursor! } // Is this choice selected? checked := " " // not selected if _, ok := m.selected[i]; ok { checked = "x" // selected! } // Render the row s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice) } // The footer s += "\nPress q to quit.\n" // Send the UI for rendering return s } func shopping() { p := tea.NewProgram(initialModel()) if _, err := p.Run(); err != nil { fmt.Printf("Alas, there's been an error: %v", err) os.Exit(1) } }