feat: add WebSocket connection manager infrastructure
Add ConnectionManager for real-time WebSocket communication: - Message types for progress updates, annotations, conflicts - Broadcast message structure with source device tracking - Device connection tracking with user and device metadata - Automatic broadcast loop with concurrent message delivery - Connection management (add, remove, get by ID/user) - Stale connection cleanup (2-minute timeout) - Connection statistics by device type - Background cleanup task runs every minute This implements the core WebSocket infrastructure needed for Week 9 of the Universal Sync Implementation Guide.
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@@ -22,6 +22,7 @@ require (
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github.com/gabriel-vasile/mimetype v1.4.12 // indirect
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github.com/go-playground/locales v0.14.1 // indirect
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github.com/go-playground/universal-translator v0.18.1 // indirect
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github.com/gorilla/websocket v1.5.3 // indirect
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github.com/jackc/pgpassfile v1.0.0 // indirect
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github.com/jackc/pgservicefile v0.0.0-20221227161230-091c0ba34f0a // indirect
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github.com/jackc/puddle/v2 v2.2.1 // indirect
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@@ -24,6 +24,8 @@ github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
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github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
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github.com/google/uuid v1.4.0 h1:MtMxsa51/r9yyhkyLsVeVt0B+BGQZzpQiTQ4eHZ8bc4=
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github.com/google/uuid v1.4.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
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github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/jackc/pgpassfile v1.0.0 h1:/6Hmqy13Ss2zCq62VdNG8tM1wchn8zjSGOBJ6icpsIM=
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github.com/jackc/pgpassfile v1.0.0/go.mod h1:CEx0iS5ambNFdcRtxPj5JhEz+xB6uRky5eyVu/W2HEg=
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github.com/jackc/pgservicefile v0.0.0-20221227161230-091c0ba34f0a h1:bbPeKD0xmW/Y25WS6cokEszi5g+S0QxI/d45PkRi7Nk=
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@@ -0,0 +1,207 @@
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package sync
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import (
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"log"
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"sync"
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"time"
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"github.com/google/uuid"
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)
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// Message types for WebSocket communication
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const (
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MessageTypeProgressUpdate = "progress_update"
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MessageTypeAnnotationUpdate = "annotation_update"
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MessageTypeConflict = "conflict"
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MessageTypeSyncComplete = "sync_complete"
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MessageTypeHeartbeat = "heartbeat"
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MessageTypeInitial = "initial_state"
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)
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// BroadcastMessage represents a message to broadcast to connected clients
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type BroadcastMessage struct {
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Type string `json:"type"`
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Timestamp string `json:"timestamp"`
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Data interface{} `json:"data"`
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Source *SourceDevice `json:"source_device,omitempty"`
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}
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// SourceDevice represents the device that sent the update
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type SourceDevice struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Type string `json:"type"`
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}
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// DeviceConnection represents an active WebSocket connection
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type DeviceConnection struct {
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ID string
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UserID string
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DeviceType string
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DeviceName string
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Connected time.Time
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LastPing time.Time
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Send chan BroadcastMessage
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Disconnected chan struct{}
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}
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// ConnectionManager manages WebSocket connections
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type ConnectionManager struct {
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connections map[string]*DeviceConnection
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broadcast chan BroadcastMessage
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mu sync.RWMutex
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}
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// NewConnectionManager creates a new connection manager
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func NewConnectionManager() *ConnectionManager {
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cm := &ConnectionManager{
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connections: make(map[string]*DeviceConnection),
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broadcast: make(chan BroadcastMessage, 100),
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}
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// Start broadcast goroutine
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go cm.broadcastLoop()
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return cm
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}
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// broadcastLoop handles broadcasting messages to all connected clients
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func (m *ConnectionManager) broadcastLoop() {
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for {
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select {
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case msg := <-m.broadcast:
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m.mu.RLock()
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for _, conn := range m.connections {
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select {
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case conn.Send <- msg:
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default:
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// Channel full, skip this connection
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}
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}
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m.mu.RUnlock()
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}
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}
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}
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// Broadcast sends a message to all connected clients
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func (m *ConnectionManager) Broadcast(msg BroadcastMessage) {
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select {
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case m.broadcast <- msg:
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default:
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log.Println("Broadcast channel full, message dropped")
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}
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}
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// BroadcastProgressUpdate broadcasts a progress update to all connected clients
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func (m *ConnectionManager) BroadcastProgressUpdate(bookID uuid.UUID, percentage float64, source SourceDevice) {
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msg := BroadcastMessage{
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Type: MessageTypeProgressUpdate,
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Timestamp: time.Now().Format(time.RFC3339),
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Data: map[string]interface{}{
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"book_id": bookID.String(),
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"percentage": percentage,
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},
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Source: &source,
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}
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m.Broadcast(msg)
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}
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// BroadcastAnnotationUpdate broadcasts an annotation update to all connected clients
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func (m *ConnectionManager) BroadcastAnnotationUpdate(bookID uuid.UUID, annotationType string, data interface{}, source SourceDevice) {
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msg := BroadcastMessage{
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Type: MessageTypeAnnotationUpdate,
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Timestamp: time.Now().Format(time.RFC3339),
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Data: map[string]interface{}{
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"book_id": bookID.String(),
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"annotation_type": annotationType,
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"data": data,
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},
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Source: &source,
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}
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m.Broadcast(msg)
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}
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// AddConnection adds a new WebSocket connection
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func (m *ConnectionManager) AddConnection(conn *DeviceConnection) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.connections[conn.ID] = conn
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log.Printf("WebSocket: Connection added for device %s (user: %s, type: %s)", conn.DeviceName, conn.UserID, conn.DeviceType)
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}
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// RemoveConnection removes a WebSocket connection
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func (m *ConnectionManager) RemoveConnection(connID string) {
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m.mu.Lock()
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defer m.mu.Unlock()
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if conn, exists := m.connections[connID]; exists {
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close(conn.Disconnected)
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delete(m.connections, connID)
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log.Printf("WebSocket: Connection removed for device %s", conn.DeviceName)
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}
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}
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// GetConnection retrieves a connection by ID
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func (m *ConnectionManager) GetConnection(connID string) (*DeviceConnection, bool) {
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m.mu.RLock()
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defer m.mu.RUnlock()
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conn, exists := m.connections[connID]
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return conn, exists
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}
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// GetUserConnections returns all connections for a specific user
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func (m *ConnectionManager) GetUserConnections(userID string) []*DeviceConnection {
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m.mu.RLock()
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defer m.mu.RUnlock()
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var conns []*DeviceConnection
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for _, conn := range m.connections {
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if conn.UserID == userID {
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conns = append(conns, conn)
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}
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}
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return conns
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}
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// GetConnectionCount returns the number of active connections
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func (m *ConnectionManager) GetConnectionCount() int {
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m.mu.RLock()
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defer m.mu.RUnlock()
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return len(m.connections)
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}
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// CleanupStaleConnections removes connections that haven't sent a ping in 2 minutes
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func (m *ConnectionManager) CleanupStaleConnections() {
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m.mu.Lock()
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defer m.mu.Unlock()
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staleThreshold := time.Now().Add(-2 * time.Minute)
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for id, conn := range m.connections {
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if conn.LastPing.Before(staleThreshold) {
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log.Printf("WebSocket: Cleaning up stale connection for %s", conn.DeviceName)
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close(conn.Disconnected)
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delete(m.connections, id)
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}
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}
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}
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// GetConnectionStats returns statistics about connections
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func (m *ConnectionManager) GetConnectionStats() map[string]int {
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m.mu.RLock()
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defer m.mu.RUnlock()
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stats := make(map[string]int)
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for _, conn := range m.connections {
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stats[conn.DeviceType]++
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}
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return stats
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}
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// StartCleanupTask starts a background task to cleanup stale connections
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func (m *ConnectionManager) StartCleanupTask() {
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ticker := time.NewTicker(1 * time.Minute)
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go func() {
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for range ticker.C {
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m.CleanupStaleConnections()
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}
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}()
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}
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