fix(conflicts): use winner's source name instead of 'manual'

When resolving a conflict, the last_sync_source is now set to the
winner's actual source name (koreader, web, etc.) rather than always
'manual'. This prevents subsequent saves from re-triggering conflicts.

Also removes the strict oneof validation on the winner field since
the source name is dynamic.
This commit is contained in:
2026-06-02 19:45:07 -04:00
parent 39a2829cc8
commit d764f820b2
+10 -8
View File
@@ -28,7 +28,7 @@ func NewConflictHandler(db *database.Queries, connManager *wsync.ConnectionManag
}
type ConflictResolutionRequest struct {
Winner string `json:"winner" validate:"required,oneof=koreader kobo web manual"`
Winner string `json:"winner" validate:"required"`
ManualData map[string]interface{} `json:"manual_data"`
ApplyToAll bool `json:"apply_to_all_future_conflicts"`
Reason string `json:"reason"`
@@ -235,8 +235,10 @@ func (h *ConflictHandler) ResolveConflict(c *echo.Context) error {
}
winnerData := map[string]interface{}{}
winnerSource := req.Winner
if req.Winner == "manual" {
winnerData = req.ManualData
winnerSource = "manual"
} else {
source, ok := conflictData[req.Winner]
if !ok {
@@ -251,7 +253,7 @@ func (h *ConflictHandler) ResolveConflict(c *echo.Context) error {
}
if conflict.ConflictType == "progress" {
if err := h.applyProgressResolution(conflict.MediaItemID, conflict.UserID, winnerData); err == nil {
if err := h.applyProgressResolution(conflict.MediaItemID, conflict.UserID, winnerSource, winnerData); err == nil {
appliedTo["progress"] = true
}
}
@@ -286,7 +288,7 @@ func (h *ConflictHandler) ResolveConflict(c *echo.Context) error {
return c.JSON(http.StatusOK, response)
}
func (h *ConflictHandler) applyProgressResolution(mediaItemID pgtype.UUID, userID pgtype.UUID, data map[string]interface{}) error {
func (h *ConflictHandler) applyProgressResolution(mediaItemID pgtype.UUID, userID pgtype.UUID, winnerSource string, data map[string]interface{}) error {
ctx := context.Background()
existingProgress, err := h.db.GetReadingProgress(ctx, database.GetReadingProgressParams{
@@ -342,7 +344,7 @@ func (h *ConflictHandler) applyProgressResolution(mediaItemID pgtype.UUID, userI
CurrentPage: currentPage,
TotalPages: totalPages,
LastSyncDevice: pgtype.Text{String: "conflict_resolution", Valid: true},
LastSyncSource: pgtype.Text{String: "manual", Valid: true},
LastSyncSource: pgtype.Text{String: winnerSource, Valid: true},
ViewportY: pgtype.Float8{},
ScrollPositionX: pgtype.Float8{},
ScrollPositionY: pgtype.Float8{},
@@ -551,7 +553,7 @@ func (h *ConflictHandler) BulkResolveConflicts(c *echo.Context) error {
continue
}
if err := h.applyResolution(conflict.MediaItemID, conflict.UserID, winnerData); err != nil {
if err := h.applyResolution(conflict.MediaItemID, conflict.UserID, winningSource, winnerData); err != nil {
results = append(results, ConflictResult{
ConflictID: conflictIDStr,
Status: "error",
@@ -635,7 +637,7 @@ func (h *ConflictHandler) getHighestProgressSource(conflictData map[string]Confl
return highestSource, highestData
}
func (h *ConflictHandler) applyResolution(mediaItemID pgtype.UUID, userID pgtype.UUID, data map[string]interface{}) error {
func (h *ConflictHandler) applyResolution(mediaItemID pgtype.UUID, userID pgtype.UUID, winnerSource string, data map[string]interface{}) error {
ctx := context.Background()
existingProgress, err := h.db.GetReadingProgress(ctx, database.GetReadingProgressParams{
@@ -690,8 +692,8 @@ func (h *ConflictHandler) applyResolution(mediaItemID pgtype.UUID, userID pgtype
CharacterOffset: characterOffset,
CurrentPage: currentPage,
TotalPages: totalPages,
LastSyncDevice: pgtype.Text{String: "bulk_resolution", Valid: true},
LastSyncSource: pgtype.Text{String: "bulk", Valid: true},
LastSyncDevice: pgtype.Text{String: "conflict_resolution", Valid: true},
LastSyncSource: pgtype.Text{String: winnerSource, Valid: true},
ViewportY: pgtype.Float8{},
ScrollPositionX: pgtype.Float8{},
ScrollPositionY: pgtype.Float8{},