Files
bookhoard/docs/developer/websocket-api.md
T
John O'Keefe e40be80e78 docs(dev): websocket wire doc rewritten from source; endpoint doc ping claim fixed
The Feb-era 700-line page documented client->server JSON messages the
server never acted on (handleMessage logs only), a wrong ping/pong
exchange, and missed every message type added since. Rewritten tight
(~100 lines), every claim pinned: dual auth (JWT ?token= or device
Bearer header), initial_state on connect under the connecting
identity's RLS scope, the full 12-type message catalog (including
collection_updated, found per-user-targeted in the collections handler
and defined as a raw string outside the sync constants), WS-frame
keepalive (30s server ping, 90s read deadline — browsers answer
automatically), and the backpressure contract clients must honor:
bounded per-connection queues skip messages when full, so the socket
is a hint and REST refetch + fresh initial_state is the gap-healer.
Fan-out documented precisely: sync/scan events instance-wide,
collection events per-user.

Also corrected the gated endpoint doc (api/websocket/protocol.md):
its 'client sends {type:ping}, server responds pong' section
contradicted the handler; replaced with the true keepalive story.
Route pin untouched — the drift gates stay green.
2026-11-02 14:55:16 -05:00

4.0 KiB

WebSocket API (real-time events)

One channel, one direction: /ws/sync is a server → client push feed for sync and scan events. It is not a command channel — clients do all reading and writing through the REST API, and the server logs (but does not act on) anything a client sends. The one client obligation is the standard WebSocket pong, below.

Connecting

WS /ws/sync — two accepted identities:

Method How
User (JWT) ?token=<jwt> query parameter
Device (KOReader, Kobo) Authorization: Bearer <device-token> header

No token → 401. On connect the server immediately sends one initial_state message: the connecting identity's media items for sync, read under that identity's own data visibility.

Message envelope

Every server message is a JSON object:

{
  "type": "progress_update",
  "timestamp": "2026-11-02T12:00:00Z",
  "data": { "...": "..." },
  "source_device": { "id": "…", "name": "Living-room Kobo", "type": "kobo" }
}

source_device is present on events that originate from a device (progress and annotation updates), so clients can ignore their own echo.

Message catalog

All ten types defined by internal/sync/websocket.go:

Type Emitted data carries
initial_state Once, on connect The connecting user's media items for sync
progress_update On any device's progress save book_id, percentage
annotation_update On annotation changes (highlights, notes, bookmarks) book_id, annotation_type, payload
conflict When a sync conflict is detected book_id, notification_type, conflict_id
scan_progress During scan jobs Job progress for the admin scan panel
scan_complete When a scan job finishes Job summary
scan_error When a scan job fails Job error
scan_cancelled When a scan job is cancelled Job identity
collection_updated When books are added to / removed from one of your collections collection_id, action (books_added / book_removed / books_removed), affected book ids
heartbeat Defined, not currently emitted —
sync_complete Defined, not currently emitted —

(collection_updated is the one per-user-targeted event — it's emitted with the connecting user's id directly. It's also currently the only message type defined as a raw string in the collections handler rather than in the sync package's constants block.)

Keepalive

The server sends a WebSocket ping frame every 30 seconds and expects the standard pong within a 90-second read deadline. Browsers and every mainstream WebSocket library answer pings automatically — there is nothing to implement. A connection that stops answering is removed.

Fan-out and backpressure — read this before building a client

  • Sync and scan events fan out instance-wide: every connected client receives progress, annotation, conflict, and scan events. The exception is collection_updated, which is targeted to one user's connections. (A per-user targeting helper exists and is used for collections only — the sync/scan emitters do not use it.)
  • Every connection has a bounded send queue. If a client falls behind, messages for that connection are skipped, not queued (and the global broadcast ring drops messages when saturated). Clients must therefore treat the socket as a hint — on reconnect (or any gap), refetch real state over REST. The fresh initial_state on reconnect is designed to be that gap-healer.