fix(frontend): star rating hover via StarInput, retire overlay slider
The vendored overlay-slider Stars.svelte never responded under Svelte 5 - a runes port plus an explicit value/oninput rewrite both left it inert, which convicted the mechanism rather than its syntax. Replace it with StarInput.svelte: per-star hover zones with fractional math (preserves the full 0-10 granularity), snapshot-and-revert on mouseleave, commit on click, arrow-key nudging, disabled mode. It reuses the Star SVG leaf so output is pixel-identical, stays dumb (value in/out, no stores) for the planned inline-grid editing, and Rating.svelte keeps owning the words/score math locally. Legacy on:change forwarding and the slider CSS go with the old file.
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@@ -1,30 +1,9 @@
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<script lang="ts">
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import StarRatting from "../star-rating/Stars.svelte";
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import StarInput from "../star-rating/StarInput.svelte";
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export let score
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let { score = $bindable(0) }: { score: number } = $props();
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let config = {
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readOnly: false,
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countStars: 5,
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range: {
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min: 0,
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max: 5,
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step: 0.5
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},
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score: score / 2,
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showScore: false,
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name: "rating",
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scoreFormat: function(){ return `(${this.score.toFixed(0)}/${this.countStars})` },
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starConfig: {
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size: 32,
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fillColor: '#F9ED4F',
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strokeColor: "#e2c714",
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unfilledColor: '#FFF',
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strokeUnfilledColor: '#000'
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}
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}
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const ratingInWords = {
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const ratingInWords: Record<number, string> = {
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0: "Not Reviewed",
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1: "Appalling",
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2: "Horrible",
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@@ -37,14 +16,10 @@
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9: "Great",
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10: "Masterpiece",
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}
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const changeRating = (e: any) => {
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score = e.target.valueAsNumber * 2
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}
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</script>
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<div>
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<StarRatting bind:config on:change={changeRating}/>
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<p>Rating: {config.score * 2}</p>
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<p>{ratingInWords[config.score * 2]}</p>
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<StarInput bind:value={score} min={0} max={10} step={1} />
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<p>Rating: {score}</p>
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<p>{ratingInWords[score]}</p>
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</div>
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@@ -0,0 +1,134 @@
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<!-- Dumb reusable star-rating input. No stores, no backend knowledge:
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`value` is written live on hover (reverted on leave unless committed)
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and set on click/keyboard; the parent owns what the value means
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(words, persistence). Reuses the Star leaf, so output is pixel-identical
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to the old overlay-slider version without the overlay. -->
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<script lang="ts">
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import Star from './components/Star.svelte';
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type StarColors = {
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size: number;
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fillColor: string;
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strokeColor: string;
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unfilledColor: string;
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strokeUnfilledColor: string;
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};
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let {
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value = $bindable(0),
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min = 0,
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max = 5,
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step = 0.5,
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count = 5,
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disabled = false,
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starConfig = {
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size: 32,
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fillColor: '#F9ED4F',
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strokeColor: '#BB8511',
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unfilledColor: '#FFF',
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strokeUnfilledColor: '#000'
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},
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onchange,
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}: {
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value?: number;
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min?: number;
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max?: number;
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step?: number;
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count?: number;
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disabled?: boolean;
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starConfig?: StarColors;
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onchange?: (value: number) => void;
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} = $props();
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// Value at hover entry; restored on leave unless committed. Null = idle.
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let baseline: number | null = $state(null);
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function clamp(v: number): number {
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return Math.min(max, Math.max(min, v));
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}
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function snap(v: number): number {
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const snapped = min + Math.round((v - min) / step) * step;
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return clamp(Math.round(snapped * 1e6) / 1e6);
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}
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// Continuous value for cursor position within star `index`.
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function valueAt(index: number, fraction: number): number {
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if (index === 0 && fraction < 0.2) return min;
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const f = fraction >= 0.5 ? 1 : 0.5;
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return snap(min + ((index + f) / count) * (max - min));
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}
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function fractionOf(e: MouseEvent, el: HTMLElement): number {
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const rect = el.getBoundingClientRect();
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if (rect.width <= 0) return 1;
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return Math.min(1, Math.max(0, (e.clientX - rect.left) / rect.width));
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}
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function fillOf(index: number): number {
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const per = (max - min) / count;
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return Math.min(1, Math.max(0, (value - min - index * per) / per));
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}
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function onHoverMove(e: MouseEvent, el: HTMLElement, index: number) {
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if (disabled) return;
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if (baseline === null) baseline = value;
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value = valueAt(index, fractionOf(e, el));
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}
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function onHoverLeave() {
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if (disabled) return;
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if (baseline !== null) {
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value = baseline;
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baseline = null;
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}
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}
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function commit(v: number) {
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if (disabled) return;
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value = clamp(v);
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baseline = value;
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onchange?.(value);
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}
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</script>
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<div
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class="stars-container"
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role="group"
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aria-label="Star rating"
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onmouseleave={onHoverLeave}
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>
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<div class="stars">
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{#each Array(count) as _, i}
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<button
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type="button"
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class="flex items-center justify-center p-0 border-0 bg-transparent"
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disabled={disabled}
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aria-label={`Rate ${i + 1} out of ${count}`}
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onmousemove={(e) => onHoverMove(e, e.currentTarget, i)}
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onclick={() => commit(value)}
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onkeydown={(e) => {
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if (e.key === 'ArrowRight' || e.key === 'ArrowUp') {
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e.preventDefault();
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commit(value + step);
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} else if (e.key === 'ArrowLeft' || e.key === 'ArrowDown') {
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e.preventDefault();
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commit(value - step);
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}
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}}
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>
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<Star
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id={`star-${i}`}
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readOnly={disabled}
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starConfig={starConfig}
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fillPercentage={fillOf(i)}
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/>
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</button>
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{/each}
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</div>
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</div>
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<style>
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.stars-container{ position: relative; display: flex; align-items: center; justify-content: center; gap: .5rem; }
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.stars{ display: flex; align-items: center; justify-content: center; gap: .5rem; }
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</style>
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@@ -1,63 +0,0 @@
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<!-- Originally from @ernane/svelte-star-rating. Wanted to give credit but could not use from the library without causing program crash. -->
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<script>
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import Star from './components/Star.svelte';
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export let config = {
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readOnly: false,
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countStars: 5,
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range: { min: 0, max: 5, step: 0.001 },
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score: 0.0,
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showScore: true,
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name: "stars",
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scoreFormat: function(){ return `(${this.score.toFixed(0)}/${this.countStars})` },
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starConfig: {
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size: 30,
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fillColor: '#F9ED4F',
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strokeColor: "#BB8511",
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unfilledColor: '#FFF',
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strokeUnfilledColor: '#000'
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}
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}
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</script>
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<section class="stars-container">
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<div class="range-stars">
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<div class="stars">
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{#each Array(config.countStars) as star, id}
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{#if Math.floor(config.score) === id}
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<Star id={config.name + id} readOnly={config.readOnly} starConfig={config.starConfig} fillPercentage={config.score - Math.floor(config.score)}/>
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{:else if Math.floor(config.score) > id}
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<Star id={config.name + id} readOnly={config.readOnly} starConfig={config.starConfig} fillPercentage={1}/>
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{:else}
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<Star id={config.name + id} readOnly={config.readOnly} starConfig={config.starConfig} fillPercentage={0}/>
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{/if}
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{/each}
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</div>
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<input name={config.name}
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class="slider"
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type="range"
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min={config.readOnly ? config.score : config.range.min}
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max={config.readOnly ? config.score : config.range.max}
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step="{config.range.step}" bind:value={config.score}
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on:change
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on:click
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>
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</div>
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{#if config.showScore}
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<span class="show-score" style="font-size: {config.starConfig.size/2}px;">
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{#if config.scoreFormat}
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{config.scoreFormat()}
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{:else}
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({((config.score/config.countStars)*100).toFixed(2)}%)
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{/if}
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</span>
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{/if}
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</section>
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<style>
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.stars-container{ position: relative; display: flex; align-items: center; justify-content: center; gap: .5rem; }
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.range-stars{ position: relative; }
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.stars{ display: flex; align-items: center; justify-content: center; gap: .5rem; }
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.slider{ opacity: 0; cursor: pointer; position: absolute; top: 0; left: 0; right: 0; height: 100%; }
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.show-score{ user-select: none; color: #888 }
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</style>
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